We game
We started Burnt Out Games as game design students, working together on project after project because it was the best part of the week. Since then we've put two games on Steam, with EXO on the way.
We play, we study, and we make. Coming at games from all three sides at once is how we keep finding new answers to what a game can even be, and pushing on that is the entire reason we're here.
Everything we've built started with one person getting excited and everyone else catching it off them. That's the fire. It's a lot more fun shared.
GLFH.
The team
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Conner Wood
President & 3D Artist
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Malachy Kennedy
Game Engineer
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Alex Madas
Technical Game Designer
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Brandon Retana
Gameplay & Tools Engineer
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Gavin Gee
Technical Artist & Engineer
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Ansh Minhas
Technical Artist
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Joseph Jara
Technical Sound Designer
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Karina Chen
UI/UX Designer
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Lyndsey Narvaez
Creative Content Artist
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Peter Yoon
Game Writer & Designer
Ten of us, plus the contributors who jumped on EXO. We're all game design students, and we all play the things we make.
What we've shipped
| Title | Genre | Status |
|---|---|---|
| EXO | Third-Person Speed Shooter | In development |
| Kawai'ian Isolation | Narrative Horror | Released (Free) |
| Burning Out | Co-op Survival Horror | Released ($4.99) |
Come bog it up with us
Updates, playtests, and bogging it up. We're busy breaking speed itself in EXO, and the server is where you'll see it first and get your hands on it first. Bring your fire, we'll bring ours.